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Beginning Weapon: Longsword
Skills: Delaying Strike, Pursuit Stance, Hawk Dive, Counter Stance, Sweeping Slash, Power in Numbers
Aptitude: Has balanced offensive and defensive stats. He can lead a cost, however ought to have a supporter close by.
Find out how to recruit: Accessible from the beginning.
Beginning Weapon: Cane Sword
Skills: Raging Beast, Bulwark, Chicken of Prey, Now…!, Preliminary TP+, Twofold Flip
Aptitude:
Find out how to recruit: Accessible from the beginning.
Beginning Weapon: Tome of Hearth
Skills: Blessing of Hearth, Scorch, Flame Protect, Blazing Chains, Hearth Eater, Pillars of Hearth.
Aptitude:
Find out how to recruit: Win “Beset by Brigands” battle.
Beginning Weapon: Rod
Skills: Treatment Wounds, For These in Want, Haste, Sanctuary, Heal what Ails You, Mend Wounds
Aptitude:
Find out how to recruit: Win “Beset by Brigands” battle.
Beginning Weapon: Lance
Skills: Knight’s Bane, Double Thrust, Rush, Opportune Assault, Pushback, Flash of Metal
Aptitude:
Find out how to recruit: Get to the “To Arms, Courageous Warriors” battle in Chapter 2.
Beginning Weapon: Shortbow
Skills: Hawk’s Bane, Binding Arrow, Fell Swoop, Shadowstitching Arrow, A Rise in Vary, Focus
Aptitude:
Find out how to recruit: Get to the battle in Chapter 2 referred to as, “To Arms, Courageous Warriors.”
Beginning Weapon: Kite Protect
Skills: Provoke, Dash, Steelback, Ram Foe, Bodily Counter, On the Assault
Aptitude:
Find out how to recruit: Get to the battle in Chapter 1 referred to as “A Younger Hawk Soars.”
Beginning Weapon: Iron Dagger
Skills: Act Twice, Throw Poison, Take Cowl, Surmount, Slumber Stab, Stay and Get better
Aptitude:
Find out how to recruit: Get to the battle in Chapter 1 referred to as “A Younger Hawk Soars.”
Beginning Weapon: Tome of Ice
Skills: Blessing of ICe, Icy Breath, Frosty Fetters, Wall of Ice
Aptitude:
Find out how to recruit: Get to Half 2 of the Chapter 3 battle referred to as “Apprehending the Rebels” after taking the Hyzante Route.
Beginning Weapon: Longbow
Skills: Straight Shot, Metal Lure, Struggle or Flight, Thrill of the Hunt
Aptitude:
Find out how to recruit: Get to Half 2 of the Chapter 3 battle referred to as “Subduing the Smugglers” after taking the Aesfrosti Route.
Beginning Weapon: Six-edged Workers
Skills: Knight’s Bane, Be Courageous, Cleave, Trekking for TP, Pushback, Determined Protection, Up and Up
Aptitudes: Heals alies inside vary and heals herself and an ally every time she performs a follow-up assault.
Find out how to recruit: Serenoa will need to have acquired the required Conviction Necessities factors of 275 Utility and 110 Liberty.
Beginning Weapon: Curved Blade
Skills: Second of Fact, Not on My Watch, Okay.O. TP+, End Them!, TP Barrier, Greatest Regards, Heir
Aptitude: Grants TP to allies and lowers enemy TP.
Find out how to recruit: Serenoa will need to have acquired the 275 Morality and 110 Utility Conviction Necessities factors.
Beginning Weapon: Hammer
Skills: Spring Lure, Ladder, Constricting Web, Ensnaring the Enemy, Slumber Strike, Ladder II, Hale and Hearty
Aptitude: Locations ladders to make shortcuts and units each traps and automated turrets.
Find out how to recruit: Serenoa will need to have acquired the required 275 Morality Conviction Necessities factors.
Beginning Weapon: Oak Rod
Skills: Whirlwind, Sanctuary, Icy Breath, Spark, Pierce Defenses, Scorch, Extending Your Attain
Aptitude: Casts spells of each component and might change enemies’ orientation utilizing wind magic.
Find out how to recruit: Serenoa will need to have acquired 110 Morality and 275 Liberty Conviction Necessities factors.
Beginning Weapon: Knife
Skills: HD Physick, Double Gadgets, Lengthy Toss, Poison Pellet, Quick-Appearing Medicine, TP Physick, Girl Luck
Aptitude: Will increase efficiency of therapeutic objects and might use objects twice in a single flip.
Find out how to recruit: Serenoa will need to have acquired 500 Morality and 400 Liberty Conviction Necessities factors.
Beginning Weapon: Whip
Skills: Allure, Ruffle Feathers, Fortunate Discover, Inciting Whispers, Brute Pressure, Treasure and HP, Countless Speech
Aptitude: Can infuriate foes or tempt them to defecting. Additionally collects an additional little bit of coin together with spoils.
Find out how to recruit: Serenoa will need to have acquired the required Conviction Necessities factors of 400 Utility.
Beginning Weapon: Spirit Grasp
Skills: Ceremony of Lightning, Ceremony of Wind, Accursed Strike, Ceremony of Rain, Ceremony of Tempests, Pierce Defenses, Ceremony of Luck
Aptitude: Excels at wind and lightning magic. Can also summon rainstorms and tempests to show the tide of battle.
Find out how to recruit: Serenoa will need to have acquired 400 Utility and 500 Liberty Conviction Necessities factors.
Beginning Weapon: Bow of Serenity I
Skills: Edged Arrow, Sniper, Arrow Spray, Second Sight, Sticky Arrow, Inescapable Arrow, A Swift Finish
Aptitude: Offers extra harm to distant enemies and his bow has elevated vary.
Find out how to recruit: Serenoa will need to have acquired 400 Morality and 500 Utility Conviction Necessities factors.
Beginning Weapon: Fists of Destruction
Skills: Evade Detection, Sweeping Kick, Get rid of and Evade, Vitality Wave, Lure In, Cross Counter, Determined Evasion
Aptitude: Counterattacks when evading a bodily assault and might slip deftly between foes.
Find out how to recruit: Serenoa will need to have acquired the required Conviction Necessities factors of 1,050 Utility and 750 Liberty.
Beginning Weapon: Rook Protect
Skills: Hawk’s Bane, Shielding Stance, Fortify, Ironclad, Protect Bash, Aerial Assault, Protected Haven
Aptitude: Attracts the enemy’s assaults and stands robust towards head-on assaults.
Find out how to recruit: Serenoa will need to have acquired 1,050 Morality and 750 Utiilty Conviction Necessities factors.
Beginning Weapon: Telescope
Skills: Automaton’s Artifice, Cost TP (Passive), Goal HP3, Goal HP4, Goal HP5, Help TP0, Goal Top 5+
Aptitude: Proof against standing illnesses and possesses skills with big selection that set off relying on the goal’s HP or TP.
Find out how to recruit: Serenoa will need to have acquired 1,600 Morality Conviction Necessities factors.
Beginning Weapon: Pickaxe of Ardour
Skills: Trekking for TP, Rock Toss, Ivy Beam, Splash, TP to Energy, Scorched Earch, Gelid Barrage
Aptitude: Her usable skills change with the terrain below her toes and the better her TP, the better her assault energy.
Find out how to recruit: Serenoa will need to have acquired 1,600 Liberty Conviction Necessities factors.
Beginning Weapon: House-Time Scepter
Skills: Stay and Get better, Time Compression, Flip Again Time, In Due Course, Warped House, Cease Time, Distorted House
Aptitude: Can enhance allies’ pace and might return the battlefield to the best way it was 1 flip in the past.
Find out how to recruit: Serenoa will need to have acquired 1,600 Utility Conviction Necessities factors.
Beginning Weapon: Racquet
Skills: Merchandise Launcher, Decoy, Intensive Gadgets, Ball Toss, Phantasm Vanished, Swap Locations
Aptitude: Will increase the vary of offensive objects and might summon a decoy of herself.
Find out how to recruit: Serenoa will need to have acquired the required Conviction Necessities factors of 450 Liberty.
Beginning Weapon: Shadow Fan
Skills: Inexperienced Mist, Blue Night time, Intuition, Moon Bounce, Coronary heart Stealer, Evade Detection, Stardust
Aptitude: Inflicts quite a lot of standing illnesses on foes and slips between enemy items.
Find out how to recruit: For those who select to return to Wolffort in Chapter 15, she’ll be a part of your social gathering.
Beginning Weapon: Silver Rod
Skills: Regen, Heal, Relaxation and Get better TP, Therapeutic Area, Serving to Hand, Elude, Self-Sacrifice
Aptitude: Can carry out quite a lot of highly effective therapeutic spells, however some require a sacrifice.
Find out how to recruit: Select to go together with Roland in Chapter 15 so as to add her to your social gathering.
Beginning Weapon: Gungnir
Skills: Counter Stance, Triple Thrust, Run By way of, Lance Hurl, Two Birds One Stone, Traverse, Revive
Aptitude: Makes a speciality of mid-range assaults and possesses a number of highly effective skills.
Find out how to recruit: Serenoa will need to have acquired the required Conviction Necessities factors of 750 Morality and 1050 Liberty earlier than reaching Chapter 15.
Beginning Weapon: Thief’s Cudgel
Skills: Backward Toss, Steelback, On Your Guard, Impeding Strike, Mug, Fortuitous, Trial by Hearth
Aptitude: Offers harm when selecting pockets and has highly effective offensive skills.
Find out how to recruit: It’s essential to have kicked out the Roselle in Chapter 11 after which select Go to the Roselle in Chapter 15 to have him be a part of your group.
Beginning Weapon: Thief’s Shortbow
Skills: Blessing of Hearth, Flaming Arrow, Leap, Merchandise Gatherer, Plundering Shot, Bullseye, No Honor
Aptitude: Leaps throughout giant distances and acquires spoils on contact.
Find out how to recruit: For those who did not kick out the Roselle in Chapter 11 after which Go to the Roselle in Chapter 15 she’ll be a part of your group.
Beginning Weapon: Berserker III
Skills: Determined Protection, Dangerous Manuever, Determined Strike, No Escape, Spare No Effort, Prevail and Energy Up, Lone Wolf
Aptitude: Stats enhance when HP is low and has extremely highly effective assaults.
Find out how to recruit: Will be a part of you in Chapter 17 should you go the Golden Route.
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