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HomeiOS DevelopmentTesting UIKit accessibility in unit assessments – Ole Begemann

Testing UIKit accessibility in unit assessments – Ole Begemann

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I’m writing a customized progress view in UIKit:


A ring-shaped circular progress view
My round progress view

One of many design objectives for the view is to be a drop-in alternative for UIProgressView. This implies it ought to mannequin UIProgressView’s API and conduct as carefully as doable. One necessary side of that is accessibility: ideally, my progress view needs to be indistinguishable from a system progress view to VoiceOver customers.

To this finish, I’d like to jot down a unit take a look at that fails when it finds a discrepancy between my view’s accessibility settings and people of a normal UIProgressView. Earlier than we write that take a look at, although, we should always examine what UIProgressView’s accessibility properties truly are to ensure we see the proper information:

/// Easy assessments for the accessibility properties of UIKit controls,
/// to show that the take a look at setup is working.
class UIAccessibilityTests: XCTestCase {
  func testUIProgressViewAccessibility() {
    let progressView = UIProgressView()
    progressView.progress = 0.4

    XCTAssertTrue(progressView.isAccessibilityElement)
    XCTAssertEqual(progressView.accessibilityLabel, "Progress")
    XCTAssertEqual(progressView.accessibilityTraits, [.updatesFrequently])
    XCTAssertEqual(progressView.accessibilityValue, "40%")
    // Extra assertions ...
  }
}

Relying on the atmosphere wherein this take a look at is run, some or all of those assertions unexpectedly fail:

  • In a unit take a look at goal for a framework, all assertions fail.
  • In a unit take a look at goal for an iOS utility, solely the primary assertion (isAccessibilityElement) fails, the others move.

(And sure, I do know a few of the assertions are locale-dependent. In case your take a look at app has localizations for different languages than English, you could have to configure the proper language in your construct scheme when working the take a look at.)

Dominik Hauser discovered that we are able to make the primary assertion move by including the view to a visual window and giving it a non-zero body:

  func testUIProgressViewAccessibility() {
    let progressView = UIProgressView(body: (CGRect(x: 0, y: 0, width: 200, peak: 20)))
    progressView.progress = 0.4

    let window = UIWindow(body: CGRect(x: 0, y: 0, width: 400, peak: 400))
    window.makeKeyAndVisible()
    window.addSubview(progressView)

    XCTAssertTrue(progressView.isAccessibilityElement)
    XCTAssertEqual(progressView.accessibilityLabel, "Progress")
    /// ...
  }

Thanks lots for the assistance, Dominik (and everybody else who replied to my query)!

To summarize, the necessities for testing UIKit’s accessibility properties in a unit take a look at appear to be:

  1. Your take a look at goal should be hooked up to an app goal. The assessments don’t work in a unit take a look at goal for a library/framework, presumably as a result of making a window seen has no impact when the assessments aren’t injected right into a working app.

  2. Set a non-zero body on the view below take a look at.

  3. Create a UIWindow (ideally additionally with a non-zero body, though this wasn’t related in my testing) and add the view to the window. Name window.makeKeyAndVisible.

I say “appear to be” as a result of I’m not sure the conduct is 100% deterministic. Some views, like UILabel, don’t require the extra setup.

Extra importantly, I’ve seen my assessments fail a minimum of as soon as. When that occurred, properties like accessibilityLabel didn’t even return their right values when logged to the console from the take a look at app, not simply within the assessments. It was as if the complete accessibility system on the simulator was not working. Attaching the Accessibility Inspector to the simulator as soon as appeared to repair the difficulty (perhaps this induced the accessibility system to restart), and I haven’t been capable of reproduce the issue since, even after a number of reboots. Every thing seems to be working now.

My take a look at atmosphere: Xcode 11.4.1 with the iOS 13 simulator.



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