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The 12v12 mode has been damaged since mid-December. Developer 343 Industries thought that they had a repair final month, however the connection points persevered. Quick ahead to yesterday, and 343 group supervisor John Junyszek sounded optimistic on Twitter.
Proper now, getting right into a Massive Workforce Battle goes one in every of two methods. You both get fortunate and the matchmaking goes easily (hardly ever occurs), otherwise you get caught in an infinite queue till it both lastly kicks you right into a sport otherwise you restart.
One other irritating half not too long ago is there have been nonetheless Massive Workforce Battle challenges, and also you had to make use of problem swaps to get round them. I simply checked my challenges for the week, and fortunately, there weren’t any tied to Massive Workforce Battle.
Like Junyszek, let’s cross our fingers the parents at 343 have a repair right this moment. I nonetheless take pleasure in enjoying Halo Infinite, but it surely’s tough across the edges. Connection points, server desync (tremendous noticeable in Tactical Slayer), dishonest, Massive Workforce Battle points, and extra plague the sport.
Earlier this week, 343’s Joseph Staten took to Twitter to deal with the shortage of updates on their Seasonal roadmap, Co-op, and Forge. What was supposed to come back final month is taking a bit longer than anticipated.
Delays all the time suck, however hopefully, the additional time means we get a transparent view of what’s coming and when it’s coming. I do hope we hear extra about new maps quickly. We’ve heard rumblings about 5 unreleased maps on Twitter not too long ago. Possibly the upcoming roadmap will shed some mild on these.
Right now’s Massive Workforce Battle replace will go stay at 10 am PT. I’ll replace this put up later this night on whether or not the repair helped or not.
Picture: 343 Industries / Halo Infinite
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