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Apple Augmented Actuality by Tutorials

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Be taught Augmented Actuality for the Apple Platform!

This e book is the best and quickest technique to get hands-on expertise utilizing Apple frameworks and applied sciences like Actuality Composer, RealityKit, and ARKit — all of the accessible rendering applied sciences Apple has to supply, in addition to a group of enjoyable tasks for creating numerous real-world AR experiences.

After studying this e book, you’ll have a deep understanding of the applied sciences and frameworks used to create highly effective, immersive AR experiences for the Apple platform.

Take a deep dive into:

  • AR Fast Look: Uncover how you can combine AR Fast Look into your apps to offer them some cool AR superpowers.
  • Actuality Composer & Actuality Information: Learn the way to leverage the ability of Actuality Composer to create interactive AR-based experiences.
  • Actuality Converter & PBR Supplies: Uncover how PBR supplies can add a degree of realism to your AR objects, and the way you need to use Actuality Converter to transform, view and customise USDZ content material.
  • RealityKit: Learn the way to arrange and use RealityKit to construct a face-based augmented actuality app.
  • Facial Mix Shapes: Construct a completely interactive augmented actuality face masks that reacts to your facial expressions utilizing mix shapes.
  • ARKit: Get a whole introduction to ARKit, Apple’s framework for creating totally interactive augmented actuality, and be taught in regards to the several types of rendering choices accessible with ARKit.
  • Raycasting & Physics: Find out about raycasting, 2D hit-testing and the SpriteKit physics engine as you add extra options and performance to your sport.
  • ECS & Collaborative Experiences: Construct a collaborative AR expertise and learn to create and handle a multipeer connection.

Earlier than You Start

This part tells you a couple of issues you’ll want to know earlier than you get began, resembling what you’ll want for {hardware} and software program, the place to search out the mission information for this e book, and extra.

Part I: Actuality Composer

Welcome to the primary part of the e book. On this part, you’ll dip your toes into the shallow finish of augmented actuality as you find out about AR Fast Look, Actuality Composer, Actuality Converter and USDZ information. You’ll create an interactive digital drum package that you simply’ll have the ability to share with your pals on iMessage.

Stand up to hurry rapidly along with your first mission in AR.


Uncover how you can combine AR Fast Look into your apps to offer them some cool AR superpowers.


Learn the way to leverage the ability of Actuality Composer to create interactive AR-based experiences.


Find out about USD and the USDZ file format, and learn the way to transform your digital content material into this common format utilizing Python-based command-line instruments.


Uncover how PBR supplies can add a degree of realism to your AR objects, and the way you need to use Actuality Converter to transform, view and customise USDZ content material.


Part II: Actuality Composer & Picture Monitoring

On this part, you’ll dive just a little deeper into augmented actuality and find out about picture anchors and monitoring. You’ll additionally create an interactive AR Enterprise Card which you can showcase to your pals, making them resentful.

Discover ways to use picture anchors to scale and place digital objects inside the actual world.


Boost your actuality apps with animations and sound results utilizing behaviors, triggers and actions.


Part III: Actuality Composer & Object Monitoring

On this part, you’ll add one other dimension with Object monitoring. Utilizing object anchors, you’ll increase a bodily toy truck with interactive buttons that can reveal some enjoyable information about its real-world counterpart.

Discover ways to use object anchors to anchor AR content material to bodily objects inside the actual world, and take a tour of ARKit Scanner — an iOS app that allows you to scan bodily objects.


Part IV: RealityKit & Face Monitoring

On this part, you’ll find out about RealityKit and face monitoring. You’ll create a SnapChat-like face filter app with SwiftUI that allows you to mockup your face with humorous props. You’ll additionally create an animated masks which you can management along with your eyes, brows and mouth.

Learn the way to arrange and use RealityKit to construct a face-based augmented actuality app.


Uncover how you need to use face anchors and face occlusion to trace a person’s face and apply a digital masks.


Construct a completely interactive augmented actuality face masks that reacts to your facial expressions utilizing mix shapes.


Part V: ARKit & SpriteKit

On this part, you’ll get a full introduction to ARKit and discover out what makes it so highly effective. In doing so, you’ll create a enjoyable 2D SpriteKit sport the place you get to save lots of tiny Emoji’s earlier than they fall to their loss of life.

Get a whole introduction to ARKit, Apple’s framework for creating totally interactive augmented actuality, and be taught in regards to the several types of rendering choices accessible with ARKit.


Uncover how you can mix ARKit and SpriteKit to create thrilling augmented actuality 2D video games.


Find out about raycasting, 2D hit-testing and the SpriteKit physics engine as you add extra options and performance to your sport.


Part VI: ARKit & SceneKit

On this part, you’ll proceed studying about ARKit. You’ll additionally find out about SceneKit, Apple’s framework for creating 3D content material, as you construct a miniature interactive digital airport that enables clients to entry primary departure and arrivals data.

Learn the way to make use of the ability of SceneKit and ARKit collectively to create highly effective 3D augmented actuality scenes.


Uncover how you can detect, handle and use aircraft anchors and focus nodes. Discover ways to allow environmental mapping and add lights and shadows.


Part VII: ECS & Collaborative Experiences (Bonus Part)

On this part, you’ll create a multiplayer AR shared expertise utilizing RealityKit. On this expertise, two gamers can play a primary Knots & Crosses sport on separate units.

Construct a collaborative AR expertise and learn to create and handle a multi-peer connection.


Part VIII: Creating 3D Fashions With Object Seize (Bonus Part))

On this part, you’ll learn to create real looking 3D fashions from real-life objects utilizing RealityKit and Object Seize.

Discover ways to create real looking 3D fashions from real-life objects utilizing RealityKit and Object Seize.


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