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How Warren Spector bought again to creating his newest sport

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It was a shock to the system in 2020 when OtherSide Leisure, the online game studio based by business visionaries Paul Neurath and Warren Spector, laid off staff and stopped engaged on System Shock 3.

That sport had an enormous base of followers who have been looking forward to the newest installment within the collection, however the mission got here to an finish. However Spector and Neurath bounced again from that, and final week they introduced that Spector is engaged on a brand new sport and the studio had employed Jeff Goodsill as a brand new common supervisor.

I caught up with Spector — the developer behind video games like System Shock, Deus Ex, and Epic Mickey — to speak about his newest views on the craft of sport improvement. He stated solely that he’s engaged on an immersive simulation primarily based on a very new mental property developed by OtherSide.

Spector isn’t saying a lot about that sport but, however he stated he was excited to be concerned in a brand new mission on the impartial sport studio. Based mostly in Harmony, Mass., with workers in Austin, Texas and all through the US, OtherSide builds immersive experiences wherein the participant has the facility to have an effect on the world and narrative by way of gameplay decisions. The studio is hiring for quite a lot of roles throughout the US.

Spector talked concerning the revival that has come to video games with the inflow of recent enterprise capital within the business, his dedication to emergent gameplay, working in the course of the pandemic, how younger folks could make their approach in gaming, and his views on the metaverse and nonfungible tokens (NFTs).

Right here’s an edited transcript of our interview.

Warren Spector has been making video games for many years.

GamesBeat: Are you able to fill in a few of the blanks on how issues have been going for you in the previous couple of years with OtherSide? It appeared like work on System Shock 3 got here to an finish for you. I don’t know if that’s the appropriate method to characterize it.

Warren Spector: We launched a press release final 12 months. There’s not far more to say at this level. Tencent is taking the franchise ahead. It’ll be as much as them to say what they wish to say. There’s not a lot clarification I can provide you.

GamesBeat: How lengthy had you labored on that beforehand?

Spector: We labored on it in 2018 and 2019. That was it.

GamesBeat: How massive had the studio gotten for that mission?

Spector: I feel we maxed out at 17.

GamesBeat: Was there a interval of recovering from that, then? I feel you needed to downsize.

Spector: Sure, we did. There was definitely a interval of non-public restoration. I’m undecided say it. I take this personally, you realize? Recreation improvement is not only a job to me. It took me some time to get my artistic juices flowing once more. After which COVID hit. The world bought loopy.

GamesBeat: What appears good concerning the setting proper now–we appear to be in a day when veteran sport builders can get entry to capital once more and begin new issues now.

Spector: We definitely can get conferences. There’s some huge cash floating round proper now. You’ve observed it. A number of different analysts have observed it. There are definitely alternatives. And I can’t wait to speak extra about this.

GamesBeat: How did you begin this revival, having the ability to do a brand new sport or one other sport?

Spector: It’s what Paul and I like to do. Individually and collectively, we’ve created plenty of franchises which have had lengthy lives. Individuals nonetheless discuss Underworld. They nonetheless discuss System Shock. It blows my thoughts that 22 years after we shipped Deus Ex, individuals are nonetheless speaking about it and enjoying it. For all of the combined response to the Epic Mickey video games from players–players, I don’t assume they bought it. However a extra mainstream viewers did. Years later I nonetheless get fan letters. Or fan emails now. Individuals who inform me they’ve performed the sport 10 occasions.

The response to Epic Mickey was unimaginable. I’d get fan letters and electronic mail from individuals who stated the sport helped them get by way of chemotherapy. I as soon as bought a letter from somebody who stated that his daughter is autistic and doesn’t interact with the world, however she engaged with the sport, and he insisted that he inform me how essential the sport was to her. There was a child in a wheelchair who confirmed up at a commerce present and requested if he might use the sport as a part of his bodily remedy. I bought an electronic mail from his dad later saying that his physician stated it could be nice for him. Individuals are nonetheless speaking concerning the sport. That’s what Paul and I’ve carried out, and that’s what we wish to do once more.

Like I stated, this isn’t only a method to pay my mortgage. It’s a profession. I’ve all the time thought that video games have been essential. I keep in mind again at Origin, I used to go searching and I’d see what Richard Garriott and Chris Roberts have been doing, Paul and Doug Church and the group engaged on Underworld and System Shock. I’d assume we have been going to vary the world. We didn’t do this personally, however video video games have modified the world. We received. There’s nonetheless loads extra to discover. It’s not laborious to maintain going.

OtherSide Leisure has groups in Austin, Texas, and Harmony, Massachusetts.

GamesBeat: Did you’ve gotten despairing moments the place you thought perhaps it may be higher to disband the studio? At what level did you flip from that form of pondering to doing one thing once more?

Spector: I by no means thought that it could be good to disband any group. It occurs on this enterprise, perhaps extra regularly than one would hope. However no. I had group. We bumped into some circumstances. Tencent is now taking the franchise ahead. It’s good for everyone, actually.

GamesBeat: Are you able to say whether or not what you’re doing now’s unique, a model new sport for you, or something like that?

Spector: Oh, yeah. It’s all unique. I began excited about it across the time COVID hit. Image me sitting alone in a room with my empty laborious drive developing with cool stuff. It seems like a dream, but it surely’s not. I’ve plenty of concepts. I all the time inform folks concepts are straightforward. I legitimately have a whole lot of sport ideas, from one-sentence type to 20-page type, on my laborious drive. I went by way of a bunch of concepts and developed them to the purpose the place I stated, “Nah, this isn’t the one.” However in the end I hit on one which’s the one.

It’s all unique. No person’s ever seen something prefer it. My spouse described it yesterday as my magnum opus. We’ll see. I don’t learn about that. However I’ve a terrific leads group in place. Everyone says that, and also you don’t must consider me, however this is without doubt one of the finest groups I’ve labored with.

GamesBeat: How lengthy have you ever been actively engaged on it now?

Spector: I went by way of a reasonably lengthy part of simply growing this one or that one. I suppose it’s been not fairly a 12 months. However once more, keep in mind, that was me sitting alone. It nearly doesn’t depend. Paul and I take this severely. On the subject of creating one thing new, you wish to do one thing particular. Making video games is–I name it “grindingly laborious.” Should you’re not at the least making an attempt to do one thing nice–you’re going to fail more often than not, and I get that. However when you’re not making an attempt, it’s soul-crushing. There’s no level.

I’m a relentless advocate for a specific form of sport, for immersive simulations. I’m going to try this for the remainder of my life, or at the least the remainder of my profession. If I can’t do this I suppose I’ll cease making video games. However in some ways it’s what I’ve been excited about for fairly some time as the subsequent step in immersive sims. If we pull it off, individuals are not going to be prepared for what’s going to hit them.

GamesBeat: Is it in step with a few of the themes you’ve advocated for earlier than, like emergent gameplay over scripted storytelling?

Spector: Oh, completely. I’ve no curiosity–at my studios, you’re not allowed to say the phrase “puzzle.” We don’t make puzzles. As quickly as you say the phrases “the participant should” or “the participant has to” I cease listening. It turns into blah-blah-blah. Video games have all the time been about gamers exhibiting how intelligent and inventive they’re. We remind ourselves always that they’re as sensible as we’re, and in some ways smarter. The underside line is, we’re the one medium in human historical past that’s been capable of interact gamers as companions in storytelling. That’s what I’m going to do so long as folks will preserve paying me to do it.

OtherSide Entertainment
OtherSide Leisure

GamesBeat: The picture that you simply confirmed of this whale dressed up, is that meant to be from the sport, or is that extra a picture of the studio?

Spector: That’s a picture that represents a side of what the sport is about. It’s going to be a reasonably deep sport. There’s going to be plenty of selection in what you are able to do and what we ask you to do. That whale is a part of that smorgasbord of sport ranges.

GamesBeat: It appears to be like like underwater gameplay goes to be a part of this.

Spector: You may assume that when you needed. I can neither affirm nor deny.

GamesBeat: So far as the combo between Harmony and Austin, is that the place you’re residing, between you and Paul?

Spector: Proper. Paul lives within the northeast, in New England, and I stay in Texas. Neither one in all us is prepared to maneuver. Paul tried actually laborious to get me to maneuver as much as Cambridge, and I couldn’t. You’d must blast me out of this city with tons of TNT.

If there’s a silver lining to COVID, and it’s important to look laborious to seek out that, it’s that we’ve got realized that we are able to make video games with distant groups. We’re one firm. There’s a Dungeons and Dragons sport being carried out up there with Wizards of the Coast. They’re studying an terrible lot and filling up a tough drive with engine and extensions to the engine. We’re studying proper together with them. We’re not beginning with an empty laborious drive. It’s fairly cool.

The wonderful thing about distant work–it was that I needed to construct the most effective group I might that lives in my hometown. Now I can simply construct the most effective group. The extent of expertise on my sport group proper now’s astonishing. I don’t know when you’re aware of Warren Bennis. He’s a management professional. He’s written a bunch of books, one in all which is known as Organizing Genius. I like it. I make all people on my group learn it. It’s about creating what he calls a terrific group. He talks concerning the Lockheed Skunk Works, Disney after they have been engaged on Sleeping Magnificence, and Xerox PARC. Why these locations, why these groups have been capable of do such wonderful issues.

Most individuals aren’t fortunate sufficient to work with a terrific group ever. I’ve been fortunate sufficient to do it a couple of occasions. That is shaping as much as be one other one. I proceed to be the luckiest man in sport improvement.

GamesBeat: I don’t assume you talked about the way you’re financing this one. Did you get any funding that makes this attainable?

Spector: I most likely shouldn’t discuss that.

GamesBeat: However you don’t sound such as you’re frightened about cash proper now.

Spector: No, I’m not frightened about cash proper now.

GamesBeat: Given that there’s this very completely different setting on the market, do you’ve gotten any counsel for people who find themselves contemplating elevating cash? Is that this the most effective time to boost cash for video games?

Spector: Each time is the most effective of occasions and worst of occasions. That’s the place we are actually. The most effective a part of it’s, there’s plenty of exercise, each on the publishing aspect and the M&A aspect. In all places there may be exercise, there may be exercise. The cool factor about the place we’re proper now, anyone who has an concept can get an engine to make it in. There are such a lot of methods to achieve an viewers and so many enterprise fashions. No person is aware of what they’re doing. It’s form of the wild west. However which means there’s alternative.

That additionally means there are millions of folks making video games. The battle for consideration, not simply on the participant degree, however on the writer degree, the funding degree–there’s plenty of competitors. You want a method to stand out. Fortunately Paul and I’ve reputations sufficient that it opens doorways. However for lots of people, that’s simply not going to be attainable. I’m undecided how I might counsel them.

Warren Spector and Paul Neurath began OtherSide Leisure

GamesBeat: We noticed Gabe Newell’s touch upon the metaverse and NFTs now, calling them plenty of madness. I don’t know when you see these issues the identical approach, or if in case you have a special perspective.

Spector: Right here’s the place I’m going to get in bother. I’m actually going to have folks giving me hell about what I’m about to say, however I actually don’t assume I care. NFTs are ridiculous. I don’t perceive why anyone would wish to climb on that bandwagon. Possession of digital items that may be immediately reproduced in limitless portions. Who thinks that’s a good suggestion? So NFTs, I’ve no curiosity.

The metaverse, certain, perhaps sometime, however actually it’s going to be lengthy after I’m gone. I’m joyful about that. I like residing in the actual world. I don’t significantly discover placing on a headset and interacting nearly with different folks, not figuring out if my spouse is developing behind me with a baseball bat–that simply doesn’t attraction to me. And it’s not like you may take a look at the present social media panorama and say, “Hey, that’s nice!” I haven’t been on social media in two years, nearly three years now. I simply gave it up. I used to be bored with folks giving me grief, bored with the time it was taking on. It didn’t add something to my life.

I all the time advised folks once I was doing it–it’s like enjoying Dungeons and Dragons, the place the variety of followers you’ve gotten is your degree. When you’ve got plenty of followers you’re a winner, otherwise you’re highly effective in a roundabout way. I simply wish to make video games.

GamesBeat: It’s all the time attention-grabbing to see who’s diving in and who’s not. There’s that distinction between custom and innovation, I suppose, or custom and the newest new rip-off?

Spector: I wouldn’t say “rip-off.” Prediction is a idiot’s sport. It may be that the metaverse is the long run, that VR is the long run. Though VR does come alongside each 10 years to save lots of no matter medium wants saving. I’m a little bit doubtful. Possibly this time it’ll occur. There are nonetheless some challenges forward. Should you take a look at how a lot cash Meta has put into that and the way little they’ve gotten out, any person’s rolling some fairly massive cube there. We’ll see. Possibly I’m improper. I simply assume we’re a methods away from that being a factor.

AR is a bit more attention-grabbing to me, however even that–simply let me make my video games. I don’t even consider that as traditionalist. I feel there’s nonetheless a lot innovation forward of us simply in flat-screen video games. We haven’t explored the whole lot the medium can and will do. What I’m doing proper now, my group is terrified, as they need to be. That’s factor. Should you’re not scared you’re not working laborious sufficient.

There’s a quote from Salvador Dali. I’m going to get it improper. But it surely’s one thing like, “If you know the way to color your portray beforehand, why trouble portray it?” That’s the place I’m, at the least. I can’t converse for different builders. However I wish to do issues that nobody else has ever seen. We’re doing a few of that on this new sport, that’s for certain. We’ll see if we are able to pull it off. There are two methods to go in life, in video games, in something. Both you rule the world otherwise you fail gloriously. I’m okay both approach.

GamesBeat: So far as group dimension is worried, you’ve made video games with comparatively small groups. I’m certain Epic Mickey will need to have been the largest one.

Spector: I had greater than 200 folks in my studio. Should you take a look at the credit on Epic Mickey 2, I’m not making this up. There have been nearly 800 names there. I had extra producers on that title than I had folks on the group for some initiatives. We had 17 companions all over the world engaged on this factor. The outcomes have been nice, however you get so far-off from the sport at that time. There have been folks on the studio who didn’t know they labored for me. There have been loads of folks whose names I didn’t know. That’s horrible.

One purpose why Paul and I did this OtherSide factor is as a result of we’ve each carried out that. We expect there’s a greater mannequin. Not less than it’s higher for us. We’re constructing a comparatively small inside group, 25 or 30 folks, the place you may preserve the tradition alive. You may know everybody’s title. Communication was as straightforward as swiveling in your chair and speaking to somebody. Not anymore, in fact. However having a 25-30 individual group conceptualizing a sport, doing prototyping, after which partnering with exterior people – not simply “make us a chair,” however really having companions, the way in which we did on the second Mickey sport – we predict that’s a greater approach.

The work comes again from our companions and the small inside group opinions, critiques, requests adjustments, after which in the end when the work is on the proper degree of high quality, saying the appropriate issues to gamers, then we combine it internally. That simply looks like a extra humane, doable mannequin than placing a whole lot of individuals on a mission. However once more, there are such a lot of methods to make video games now. No person is aware of what’s proper and improper. We’ll do what we wish to do.

GamesBeat: How usually do you end up ready the place it’s important to throw out a bunch of stuff, to restart?

Spector: Oh, always.

OtherSide Entertainment
OtherSide Leisure is now not engaged on System Shock 3.

GamesBeat: And when that occurs, how do you convey that to the group?

Spector: That’s a troublesome one. You encounter folks on a regular basis in sport improvement, and all over the place in life I’m certain, who don’t wish to throw issues away. There’s an expression in–I feel it was William Goldman, the screenwriter, who stated “Kill your darlings.” That’s essential recommendation. Should you get so connected to one thing and go thus far down the street with it earlier than you notice it doesn’t work, you’re in a world of bother. What you do, you fail quick. These are all cliches, however there’s a purpose issues grow to be cliches. There’s at the least a component of reality.

Early on, I all the time inform my groups that we’ll throw away plenty of stuff. We’d go two or three ranges deep versioning and prototyping one thing, after which we’ll resolve that this isn’t vital to the sport. Or the sport evolves in a approach such that one thing you thought would work within the context of the sport is now not related. You always must throw stuff away.

It comes right down to communication. To start with, it’s not simply me saying no. I describe myself as, I wish to kick issues off and let folks higher than me do their jobs. They provide you with stuff higher than I can on a regular basis. However I’ve yet one more vote than all people else on the group mixed. If I’ve to, I can say, “No, we’re not doing this,” or, “Sure, we’re doing this.” But when I ever use that further vote it means I’ve failed as a communicator. So long as you’re speaking always, which will get again to the smaller group stuff, the group is aware of when one thing’s working or not.

In the event that they go down the improper path, just like the artwork model is improper or no matter, it simply signifies that I haven’t carried out my job and nudged them again. The opposite factor I discuss on a regular basis with my groups is that my job is to create what I name the artistic field. These are the constraints inside which you’re going to work. However so long as you keep inside these constraints, do what you need. I’ll by no means inform you to make a pixel blue as a substitute of inexperienced. I’ve seen group leads do this. I’ll by no means do this. And I’ll be there with you on daily basis speaking about what you’re doing. If I see you going exterior that artistic field, my job is to nudge you again in, not slap you and say, “Fool!” You say, “No, this isn’t the path we talked about going.” That’s labored fairly effectively. The group often is aware of when it is advisable junk one thing.

GamesBeat: And I suppose the group can persuade you {that a} completely different path is healthier.

Spector: I’m tempted to call all of my group members to you, so that you don’t assume that I make these video games alone. However I’ve designers on this group who’re so a lot better as designers than I’m. I feel I’m fairly good as a conceptual designer, an concept man. I can contribute to programs design discussions. I’m fairly good at that. I’m actually good at being an editor, you would possibly say. These are my strengths. However the designers on this group, and on previous groups, they’re so a lot better than me.

That’s what you need. Anyone who’s afraid to rent folks higher than them goes to fail. They’re always persuading–half the time they don’t have to influence. Half the time it’s simply, “Oh, yeah, in fact that’s higher.” On Deus Ex I conceived a talent system that was very completely different, quite simple. I believed it was actually elegant. And Harvey Smith got here to me and stated, “That is dangerous.” We’d began engaged on it. He stated, “That is dangerous. How about if we do that as a substitute?” And it was a type of, “Oh, yeah, that’s higher” moments. Harvey is a greater designer than I’m. Now I’m working with a man named Rick Ernst, and one other man, Michael Maza, who’re simply higher than me. They’re always course-correcting me. But it surely’s all the time throughout the confines of that artistic field.

It’s form of goofy, however one factor I do once I’m beginning a mission, after we’re wrapping up the idea part–I’ll shut my eyes and picture what the sport goes to be on the finish of the day. And in each case it seems to not be the sport I anticipated. Each case. As a result of group members deliver their very own views and their very own concepts. However the secret is, you’ve gotten to have the ability to say, “Each element modified to make this precisely the sport I needed it to be.” That’s true of Deus Ex. It was true of the Epic Mickey video games. Chase Jones, a man I labored with on these video games, higher designer than me. Engaged on Underworld and System Shock, Doug Church is a greater designer than me.

I all the time discover folks higher than me. And I all the time attempt to credit score them. Journalists don’t wish to discuss groups. They need shorthand. Not you, however plenty of them wish to simply say, “Created by…” I cannot have the phrases “Created by…” if I’ve something to do with it. That is probably the most intensely group sport I’ve ever skilled. I’ve been on film units. I’ve labored on tabletop video games. Nothing compares to this. What we do, it’s grindingly laborious, like I stated earlier than. You’d higher encompass your self with higher folks.

GamesBeat: Do you’ve gotten any encouragement you’d provide to youthful folks within the business?

Spector: What I wish to say to youthful builders–effectively, a few issues. One is, if I can speak you out of doing this, or anybody can speak you out of creating video games, you had no likelihood of success anyway. Be dedicated, as a result of that is so laborious. I don’t know the way the hell I’ve survived so long as I’ve. I like it. I feel it’s essential. I feel we’re doubtlessly the medium of the twenty first century. I’m dedicated to it.

Discover different folks. Don’t attempt to be a loner. Discover different individuals who purchase into what you purchase into. Like I stated earlier, I describe myself as a relentless advocate for immersive simulations and emergent gameplay, permitting gamers to specific their creativity by way of play, and answering questions. That’s the opposite factor. Video games ask questions. Different media reply them. Letting gamers reply the questions by way of play, after which argue with one another, I like that. I completely love that.

So don’t be dissuaded. Be sure to’re dedicated. You must love this. I inform them, don’t ignore the humanities. Should you interview with me and say–I’m going to overstate this to make my level. However when you say, “All I do is play video games,” you don’t have any likelihood of getting a job. I want individuals who deliver diverse viewpoints, who love motion pictures and browse books and paint and make music. Who’ve well-rounded lives. Communication is critically essential. Should you can’t specific your self in writing and in speech, you’re doomed. It’s a group sport.

The opposite factor–once I talked about discovering different folks that consider what you consider, somebody concerned in a mission has to have a robust imaginative and prescient. The phrase “imaginative and prescient” is thrown round perhaps an excessive amount of, but it surely’s perhaps a very powerful phrase. You’ve gotten to have the ability to rally folks round one thing particular. You must give them a goal. You may’t hit a goal and not using a goal to hit. Everyone must be on the identical web page.

I’ve labored on some initiatives, which I cannot title, the place group members needed to make a special form of sport. Why don’t we simply make a side-scroller? Why don’t we simply make a puzzle sport? Why don’t we make a straight shooter? You must say no. That’s not what we’re about. If you wish to do this, it is advisable go discover another place to work. And I’ve misplaced good folks over that, as a result of I’m going to make–I want we had a greater time period for it, however I’m going to make immersive sims and that’s it. The content material will change. The visible model will change. The tone will change. However that underlying philosophy might be constant.

I like to speak, okay? So I speak so much about this, internally and externally. I even have a mission assertion. I wrote it up–wow, a very long time in the past now. It’s modified nearly in no way, which perhaps is a mirrored image on the truth that I’m too hidebound. Who is aware of? However folks must learn that mission assertion and purchase into it. They’ve to purchase into the two-word abstract of it, which is “Playstyle issues.” How every participant performs ought to have an effect on the end result, and no two gamers ought to have the identical expertise by the top of the sport. Distinctive expertise is what video games are about.

I even have these inspirational poster issues. It’s so obnoxious. I put up them throughout my workplace, besides I don’t have an workplace to put up them in anymore. However I’ll ship them to you, the mission assertion and the posters. You may ignore them or rip them up or publish them ceaselessly.

However the different factor I inform younger builders, and I’ll cease after this, is that it’s their job to destroy me. It’s their job to make the world neglect that I ever existed. In the event that they’re not doing that, they’re simply repeating the previous. Why are you losing my time? Why are you losing gamers’ time? Why are you losing your individual time? Destroy me. Do it properly and respectfully, however destroy me.

GamesBeat: Is it intimidating to be an indie now, in mild of how a lot M&A goes on within the business proper now? How do you soldier on when issues like Microsoft shopping for Activision Blizzard are taking place?

Spector: It’s fairly loopy proper now. Principally I attempt to give attention to making my sport. I’ve an obligation to myself to do what I like and assume is essential. I’ve an obligation to my group to information them to the accomplishment of our imaginative and prescient. I strive laborious not to consider different issues. If it occurs for OtherSide, it occurs. There’s sufficient loopy exercise that who is aware of? It’d occur. If it doesn’t, we’re stable enterprise proper now. We’re making video games we consider in. The D&D sport goes effectively. You’d must ask them to know for certain, however I feel Wizards is proud of what we’re doing. Proper now the way in which to take care of it’s to maintain your head down and make a sport. Make the most effective sport you may.

GamesBeat: Some other matters you’d wish to cowl at the moment?

Spector: I all the time urge folks to ensure the group will get some love. This isn’t me making video games alone. I have to preserve getting that phrase out. Rick Ernst, Michael Maza, Joel McGinnis, Kip Carbone, Michael Fitch–I might go on. The groups make the video games.

I haven’t carried out actual work in most likely 30 years. You don’t need me constructing a degree anymore. You don’t need me planning out a collection of missions on a branching tree. Effectively, we don’t need branching bushes in any respect, however that’s one other story. It’s all concerning the group, the folks higher than you, not one man creating one thing out of entire material.

GamesBeat’s creed when protecting the sport business is “the place ardour meets enterprise.” What does this imply? We wish to inform you how the information issues to you — not simply as a decision-maker at a sport studio, but in addition as a fan of video games. Whether or not you learn our articles, hearken to our podcasts, or watch our movies, GamesBeat will aid you be taught concerning the business and luxuriate in participating with it. Be taught Extra

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